![]() Or rather, your adventures using this book will create an alternate timeline. Guildmaster’s Guide to Ravnica takes place in something of an alternate timeline. Becoming a powerful and notable person within Ravnica-perhaps even a Planeswalker-is something to aspire to as you gain levels. Think of “street-level” superhero shows like Jessica Jones, rather than The Avengers. Odds are, a 1st-level character is a grunt in their guild, an outcast from society, or some other lowly person. If you start a Ravnica campaign at 1st level, there’s no way you’re going to be playing a mage of Jace Beleren’s caliber. Since Planeswalkers have the one-in-a-million ability to travel across planes and require incredibly specialized training, a Planeswalker should probably be no lower than 10th level.įortunately, Ravnica is especially well-suited to handling to handling low-ranking characters growing into powerful characters who can shake the foundations of a plane. Named Magic characters, like Planeswalkers, or even just high-cost named creatures, are more likely to be at least 5th level or higher. A simple card with a modest casting cost, a modest statline, and no real traits to speak of. The Magic equivalent of a 1st-level D&D character is something like a Glory Seeker. This might come as something a shock, since Magic’s most notable characters are very powerful in D&D terms. Magic’s story is mostly told through the experience of Planeswalkers, but translating Magic’s lore into D&D terms brings the action to street level. People who love figuring out which Hogwarts house they would be in will have a blast with this system. Not only does Guildmaster’s Guide introduce the lore of Ravnica to the game in a compelling and clear way, its character creation chapter makes choosing which guild your character will belong to a fun and engaging process. From an outsider’s perspective, I’d say it does so-and makes it look easy. And since Guildmaster’s Guide to Ravnica is a D&D book, Magic fans are counting on the lore of Ravnica to live up to their expectations. Magic: The Gathering has an incredibly rich story, despite the fact that its gameplay is completely divorced from its lore. The Magic Perspective: How’s the Adaptation? “Pie Fights,” an article by Magic’s head designer Mark Rosewater, is a good overview of the game’s Color Pie. In Magic: The Gathering, the five colors of mana are more than just a core game mechanic, they are also the backbone of character philosophy and motivations, like an abstract alignment system. The Boros Legion, for instance, was represented by the colors of Red and White, whereas the Golgari Swarm was represented by Black and Green. In Magic: The Gathering, each of these guilds was represented by a combination of two color types. Ravnica is defined by the conflicts and alliances between 10 powerful guilds. Similarly, Waterdeep: Dragon Heist could be adapted to Ravnica, if you were in search of a setting even more fantastical than the city of Waterdeep. Both Planescape and Eberron adventures could, with some retooling, fit snugly in the city-plane of Ravnica. It is also a society where magic and magic-derived technology are commonplace, making comparisons with the Eberron campaign setting inevitable. If you’re worried about having to learn a new spell system and how to use mana in your D&D game, let this set those fears at ease.Īs a setting, Ravnica is reminiscent of the city of Sigil in the Planescape campaign setting because of its extraplanar nature, its urban environment, and its constantly feuding guilds. Ravnica may be a setting borrowed from another game, and there may be some aesthetic tips of the hat to Magic (such as the names of certain monster attacks being borrowed from Magic cards), but it never strays far from the thematic and mechanical core of Dungeons & Dragons. The first thing you’ll realize is that Guildmaster’s Guide to Ravnica is very much a D&D book. (Not much longer, but still.) I suspect that many readers (dare I guess most?) of Guildmaster’s Guide to Ravnica will be D&D players encountering the lore of Magic: The Gathering for the very first time. I’m a D&D player who’s relatively new to Magic: The Gathering, even though the game’s been around longer than I have. The D&D Perspective: What’s Familiar, What’s New? Here’s a basic primer on the plane and the contents of the book so you can slide right into your first campaign in the city-plane of Ravnica. Guildmaster’s Guide to Ravnica is the newest D&D setting book, and the first hardcover Magic: The Gathering × D&D crossover. Likewise, Magic players, welcome to the D&D Multiverse. Monstrous Compendium Vol 3: Minecraft Creaturesįans of D&D, welcome to the world of Magic: The Gathering.
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